Gamer Jason Exelby (right) plays during The North American Championship Pro Video Gaming Series combine, a televised video game league that will have a five million dollar payroll. (Darryl Dennis/Icon SMI)
Video-gaming strives for respect. Is it a sport?
A virtual ‘torch relay’ heralding the World Cyber Games ends next week in Germany. It’s part of an effort to bring video-game competition into the mainstream.
By Gloria Goodale| Staff Writer for The Christian Science Monitor/ August 4, 2008 edition
Darryl Dennis/Icon SMI
The top ranked US female Gamer Nicole "PMS Sweet Kisses" Elwood of the PMS Clan smiles for the camera during a televised Pro Video Gaming Series event in June.
Reporter Gloria Goodale talks about one of video-gaming's big stars.
Reporter Gloria Goodale
Los Angeles
Attention will be riveted on the Olympic torch Friday during the opening ceremony of the 29th Olympiad, but in cyberspace, another torch relay is under way to promote visibility of a “sport” not yet ready for prime time in Beijing. It is the digital torch of the World Cyber Games, being passed from country to country, ultimately to land in Cologne, Germany, on Aug. 11.
World Cyber Games? That’s right: pro video-game play.
Before anyone snickers, remember that sports channel ESPN routinely showcases poker tournaments, which arguably involve even less athleticism than video-gaming. Indeed, competitive video-game leagues have contracts with ESPN, MTV, and DirecTV, draw as many as 80,000 paying fans to arena events, and boast dozens of formal teams that pay salaries of up to $90,000 a year, putting video-gaming on the cusp of mainstream competition.
“Video games are only getting bigger and more pervasive,” says Michael Kane, author of the book “Game Boys: Professional Videogaming’s Rise from the Basement to the Big Time.” “So the question is, what about the kids who are the best at it? Will they be rewarded for their ability? That’s the attempt being made now, and they are moving forward with baby steps.”
As recently as two years ago, he says, some 15 young aspirants were making roughly $20,000 each. Today, as many as 90 full-time professionals make as much as $90,000 a year, he says.
The World Cyber Games (WCG), which get under way in Cologne Nov. 5-9, is one of three international leagues devoted to promoting, showcasing, and ultimately profiting from video-game competition. (The Championship Gaming Series and Major League Gaming are the others.)
Every sport has its Michael Jordan or Tiger Woods. But a young sport may need a superstar just to let the world know it exists. Enter Johnathan Wendel, aka “Fatal1ty,” the top professional video-game player, or “cyberathlete,” in the West and the first to be considered a full-time pro at the sport.
He began his career in 1999, at 18, when he placed third in a tournament and took home $4,000. His parents had hoped the high school tennis player (a state-ranked player) would go on to college, but once he began to earn real money, Mr. Wendel says, “it was all about the freedom of leaving home and doing what I really wanted to do – and being able to make a living doing it.”
First-person, shooter-style games are his forte, he says, adding that “Painkiller” is his favorite. His career has taken him to every continent but Antarctica and enabled him to move into the heady ranks of athletes who make more money from endorsements and sponsorships than they do from salaries or winnings. For Fatal1ty, income from endorsements, licensing fees, and winnings have surpassed half a million dollars this year alone. “Not bad for a sport most of the world doesn’t even know exists,” he laughs.
Last August, Wendel became the first recipient of a lifetime achievement award from the nascent eSports, a group devoted to promoting cybercompetition. While he still competes, he sees his most important job as promoting the sport itself. “I want to get the word out to people who don’t understand what professional gaming is all about,” says Wendel.
Aware that most people over age 30 would roll their eyes at the idea of calling video-gaming a professional sport, Wendel takes his physical training seriously. He runs four to six miles a day, goes to the gym three or four days a week, and plays games two to four hours a day to stay in shape.
“It requires the same sort of stamina, reflexes, mental strategies, and decisionmaking that any sport would,” he says.
The rise of professional players is proof that the $32 billion a year video-game industry has come of age as a sport as well as a business, says Amy Lee, director of Career Services at Art Institute of Las Vegas Game Art and Design. “Fatal1ty is just leading the way,” she says, adding that she now routinely counsels college grads for lucrative careers in the industry, where skilled players can find work as testers and designers as well as competitors.
“Fatal1ty certainly has had the media attention that was required to galvanize the market and start to focus on pro gaming,” says Ted Owen, chairman and founder of the Global Gaming League.
Unmarried and peripatetic – “I’m sleeping in my business partner’s guesthouse right now,” he says – Wendel says the life of a professional video-game player is as much work as it is play.
“It’s the same way with the big rock-’n’-roll stars,” he says. “You think it’s all glitz and glamour, but it’s a lot of time on the road, away from your family, sleeping in strange places. It’s fun for now, but it’s also a lot of work.” But, he adds with a sly smile, “nobody can say video games are a waste of time anymore. I’m living proof of that.”
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Comments
2. Faolan | 08.04.08
If people are willing to pay to watch them play then it’s a sport. It’s competitive, it takes skill, and some people are alot better at it then others.
Some people may think it’s stupid, and I can see where they are coming from.
But then again, isn’t Nascar basically people watching a shiny object going in circles really fast?
3. Duke Nukem | 08.05.08
Pro gaming sucks all the fun out of videogame playing, which is what they are supposed to be in the first place.
Gamers do not idolize or think these people in corporate-sponsored marketing events are superstars.
Real life gamers are busy enjoying their Wii, 360, PS3, PCs, handhelds etc at home, online with friends, and on the go.
We also think Johnny Wendel, aka “Fragil1ty” is a major tool.
Here are some of the comments you are looking for:
http://kotaku.com/5032802/fatal1ty-pro-gamers-are-like-rock-n-roll-stars
4. entr0py | 08.05.08
Of course video gaming isn’t a sport, it’s a game. Like chess or poker. That doesn’t make it any less respectable, and it certainly doesn’t preclude having competitions, professional players, or even televised matches.
Sports are just a type of game that involve athleticism. Claiming that video gamers are “cyber athletes” involved in “virtual sports” just makes them look daft.
5. Joe Glenn | 08.06.08
@4 : Wrong according to dictionary.com. SPORT :an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc.
Emphasis on skill OR physical prowess. Pro-gaming requires an enormous amount of skill and is extremly competitive. To say otherwise only proves how ignorant you really are on the subject.
6. emdoozie | 08.15.08
It’s great that there is a movement creating dream lifestyles for people to do what they are passionate about for a living. In the past people have had to conform to one career or another, but as time changes so are the career options for many. I believe anyone who is passionate about professional gaming and believes in there own talent should go after it with all there might. If your doing what you love for a living it’s not work, it’s have fun.
7. Anibal Santiago | 08.25.08
Pro gaming is sport y beacuz your still phyisicaly moving your hand and forarm, eyes rist,and reflex.and some tornaments you stand for 5 hours. geuss what…. thats exactly what gulf is. just try and practice for a big mony tournament for 12 hours before the night of the tournament. thats PHISICALY tierring. To me all sports have thier own level of body stress. The video games today is waaay diffrent then 28 years ago.old ppl still got the mentalty of mario or pacman. i play football. progaming a sport!
8. Anibal Santiago | 08.25.08
o im not done yet i play football. and that game need mental stratagey.pro gaming mental stratagy takes alot more.games like halo,call of duty,and gears of war is a game were u out think ur oppnent. in sports is all about that.dictionary say the word phisical under the definetion sport. like i said b 4. its phisical in a way like a golfer.its wired and dose not seem much moving. but it is phisicaly moving. Its just hard for people to accept that.Y…..becuz there ignorent thats all.( my spelling is bad)
9. Frost | 09.01.08
Not everything phisical can b considerd a sport. takes alote more then that.it takes stratagising,practice,and some cases teamwork.MLG halo players is a team of 4 men.And they look foward to be the best that they can be.i look at Final Boss (a mlg halo team) and say thats the best team in the world.y because they phisacly work hard to kick azz.
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1. souljabwoy | 08.04.08
It’s definitely gaining respect within mainstream media and related industries, but still has a ways to go. acceptance has even filtered into homes where stories of parents allowing their child to drop out of school to pursue professional gaming are showing up. The boy is being home-schooled (thank goodness), but it is another example of mainstream America coming to grips with professional gaming as a full-time career. I say America, because countries like South Korea have already embraced the concept and now produce some of the baddest hombres this side of the Milky Way. exposure is the name of the game, and as mainstream media begins to pick up and run with the stories, advertisers will jump into the fray and making real money will really start to take hold. Only time will tell.