A video game that reads your mind
By Andrew Heining | 10.09.08
“What was I thinking?” just took on new meaning for video game fans. (And no, we’re not talking about the reaction they may have to purchasing the latest title for $69.99.)
Neurosky, a company that specializes in wearable sensors, is set to debut “a brainwave-controlled video game” at this week’s Tokyo Game Show.
While playing the game, which is a technical demonstration and not a finished product, a special headset will monitor the user’s state of relaxation or concentration and based on this allow them to perform certain actions in the game, NeuroSky said in a statement.
Ars Techica reminds that this isn’t the first time controlling a game with just one’s mind has been tried. And they point out that video game control technology has come a long way from the days of a joystick and a single button, (Atari, anyone?) citing Nintendo’s innovations with the Wii and Wii Fit.
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2. evan1138 | 10.09.08
Just plain silly, as we’ll see once the details are out. If you want to talk about low bandwidth, you’d get only slightly more information/sec from the outside of a human skull as from the outside of an apricot on a tree. Even using superconducting pickups and supercomputing analysis. Even using product rollout hype and blogs that pass it on un-vetted.
But hey, if you’d like to drill into the head you could probably do a little better.
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1. evan1138 | 10.09.08
Just plain silly, as we’ll see once the details are out. If you want to talk about low bandwidth, you’d get only slightly more information/sec from the outside of a human skull as from the outside of an apricot on a tree. Even using superconducting pickups and supercomputing analysis. Even using product rollout hype and blogs that pass it on un-vetted.
But hey, if you’d like to drill into the head you could probably do a little better.